Servant,

Build all hell buildings to be free, one card at a time.

Spend souls to build. Positioned them smart to gain more souls back.

When you run out of souls, transmute hell into powerful relic.

Make hell great.

— Your Master —


Web Build Limitation

  • Web build may experience initial jittering that resolves during gameplay. 
  • If fonts appear blurry, click the fullscreen button (bottom left corner of game screen) to fix rendering.


Note From Dev
Hi! We're Cuddle Code, husband-and-wife indie game development team from Thailand. We love creating small games together, though our cat Brooklyn has mastered the art of interrupting our work with perfectly timed demands for attention.

Powered by Godot Engine

Music:
Don't Call Me by Ovani Sound
Temple of the Lost Civilization by RedEarth

Font:
Fusion by TakWolf
Alagard by Hewett Tsoi

Updated 19 hours ago
Published 4 days ago
StatusIn development
PlatformsHTML5
Rating
Rated 4.6 out of 5 stars
(7 total ratings)
AuthorCuddle Code
GenreStrategy, Puzzle
Made withGodot
TagsAtmospheric, City Builder, Deck Building, Lovecraftian Horror, Mouse only, No AI, Pixel Art, Roguelite
Average sessionAbout a half-hour
LanguagesEnglish
InputsMouse
LinksSteam, Twitter/X, Bluesky, Discord, Steam

Development log

Comments

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Your game is awesome !
Can't wait for the full release.

Came here thanks to Haelian.

Thank you so much :D

great style and presentation. I like the contrast of casual puzzle gameplay and intense dark demons. 

Im glad you like it :D Thank you so much for the feedback!

Very addicting game, I enjoy a lot!

I confuse at first about the goal of the game (Signed the contract without reading lol) but after tinkering around I found out that the game was very simple and fun, build every building available to win. Still, the game creating some little confusion like the "transmute hell" button, I didnt really get it but as I understand is it discard the progress of current run and get a "Helper" for the next run. I love how the game is focused on a mechanic and not adding bloat feature to the game!

Good job! :)))

Yes, transmute work that way! Thank you for giving it a try :D

Nice game.

I have one suggestion - when looking at cards in my hand, I'd like to see their "Available next to" info, too. Maybe show it when mouse over - either like tooltip, or highlight buildings on map next to the tile, that are providing availability for that building.
Currently the only possibility to find why this card is available at given tile, is to find that card in the Goal section at the right, and that's sometimes little bit tedious.

(2 edits)

Hey, thank you for the feedback! Gonna add this to the next update plus the detail when hovering on each tile too. It should be ready in a few days :D

Edited: The update is available now > v <

I love the design behind this game! It's inspirational to see a game manage to make clicking on an endless grid work! With synergies too! FUN! :)

(+1)

Thank you so much :D

Can't make it past the signature, as the game refuses to allow me to type any input. The game makes a sound when you click where to sign, but besides that it is unresponsive to inputs.

Hi, you need to use mouse and draw on the sign pad. Im gonna make this more obvious in the next patch. Thank you for the feedback!

Very fun concept and a great demo to showcase it. 

Managed it in 3 runs thanks to pure luck in finding my last building (imp pottery) while I was just building out 

(+1)

Thank you for the feedback and glad to hear you like it :D