brilliant game, you have totally captured why we do dig games. being able to choose what kind of dig game, as you upgrade, is amazing. short of the flash classic 'Go To Hell' it's my new favorite. your pacing is phenomenal. (i would suggest being able to turn off auto-mode in that final explosive upgrade.)
however, the one thing that's going to keep this a webtoy instead of a popular sensation is: your item choice. not your art - your art style would be fine even out of prototype. but dudes, your inventory is boring. it needs to be surprising. FUN. every item should be legible, yes, but more importantly we should go LOL every time. and as you upgrade, LOL OMG. maxing out the 'rarity' stat should not have been this underwhelming. we commend you for labeling everything however 1) we shouldnt be depending on the label to recognize items, 2) those labels can add extra delight and humor to the game.
items that would be *silly* if you dug them up. shiny, too, though every dig game does shiny. it does not have to be as bizarre as Kingdom of Loathing, but you need a Pokemon sort of artistic hook. otherwise the only hit of serotonin is from watching the money counter - and that is a bit soul-less, isn't it? we would highly recommend consulting a full-time pixel artist.
also i'm sure someone's said something about making soil layers but that's secondary to the gameplay - and i like your simple color scheme! other dig games are eyesores with their gaudy terrain types. the simplicity also vital to your sense of movement - which you've also done very well.
ouchh, I only have 1080 monitor but I can imagine how painful to play in that scale T-T.
Im gonna see how I can improve this, in a meantime you can use itch build in fullscreen button at bottom left corner. It not the best because the black bars but the game will scale up for more convinient!
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brilliant game, you have totally captured why we do dig games. being able to choose what kind of dig game, as you upgrade, is amazing. short of the flash classic 'Go To Hell' it's my new favorite. your pacing is phenomenal. (i would suggest being able to turn off auto-mode in that final explosive upgrade.)
however, the one thing that's going to keep this a webtoy instead of a popular sensation is: your item choice. not your art - your art style would be fine even out of prototype. but dudes, your inventory is boring. it needs to be surprising. FUN. every item should be legible, yes, but more importantly we should go LOL every time. and as you upgrade, LOL OMG. maxing out the 'rarity' stat should not have been this underwhelming. we commend you for labeling everything however 1) we shouldnt be depending on the label to recognize items, 2) those labels can add extra delight and humor to the game.
items that would be *silly* if you dug them up. shiny, too, though every dig game does shiny. it does not have to be as bizarre as Kingdom of Loathing, but you need a Pokemon sort of artistic hook. otherwise the only hit of serotonin is from watching the money counter - and that is a bit soul-less, isn't it? we would highly recommend consulting a full-time pixel artist.
also i'm sure someone's said something about making soil layers but that's secondary to the gameplay - and i like your simple color scheme! other dig games are eyesores with their gaudy terrain types. the simplicity also vital to your sense of movement - which you've also done very well.
Wow! thank you for your time to write this!
cool stuff, was fun
Thank you so much!
please stop using tiny frames like this for the page. 90% of my screen is wasted space and the game window is tiny.
Hey, thank you for the feedback! Would you mind share screenshot of how the frames look on your screen?
sure. thats on a 4k monitor.
ouchh, I only have 1080 monitor but I can imagine how painful to play in that scale T-T.
Im gonna see how I can improve this, in a meantime you can use itch build in fullscreen button at bottom left corner. It not the best because the black bars but the game will scale up for more convinient!
eh i already beat the game so its all good for me now lol. was a decent way to spend about an hour or so, but once i unlocked chargeing it was GG.
Please add a close button on the upgrade, if you're in full screen you're forced to double ECHAP to get out of upgrades
Ahh I see, thank you so much for the feedback! Gonna be add the close button tonight!