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absolutely funny harhar. or something idk its cool yeh.

Thank you! Im glade you like it :D

Ey, this was a nice game.
I thought the drills would end up being broken, but it turns out it was the pickaxe all along.

I did find a small issue. The progress to the next item is on the highest "layer" (I don't know godot terminology) i.e all other sprites are behind it. The issue is that, when you get the drone, it's behind the % number.

It doesn't take away from the experience, I had to look for it to even notice it, but it's there.

I called it layer too >d<! I put that bar in UI layer, gonna move it next update for sure!

Fun little game. It would be cool if the character, pickaxe and drills changed colour when you upgraded them to show visually that they were more powerful.

Great point! Thank you for the feedback :D

Hi, saw you were looking for feedback! I think the core concept is solid and fun. Who doesn't like random loot? Some of the controls are awkward though - I agree with the commenter that suggested a button to exit upgrades instead of hitting ESC.  The right-click drag is also kind of unintuitive and the interface itself seems a little spread out/zoomed in - something more compact or with the ability to zoom out might work better.  The drone seems completely left in the dust compared to other upgrades - a very slow drone you have to move yourself for very little coins to start. I'd consider having it move by itself and be fully idle, though developing the behavior for it might be a lot of work. Since nothing is fully idle and everything runs off the mouse, it doesn't control that well on a trackpad, which often can't both left and right click at the same time.  You might consider a final upgrade to the repeat to fully automate, to help relieve the three-in-one controls and also for the people that just want to see the little dude go. The commenter who suggested bumping up the weirdness of the items dug up - I think that's a great idea!  You could even lean into it further with a "lootpedia" where you give fun little descriptions for the items. Gameplay-wise, you could even have progress on the lootpedia give passive boosts, if you think it would work with your balancing.  Overall, it's cute and engaging for the length of the game - it's pretty good and I hope you can take pride in it!

Thank you so much for the feedback! May I ask what is the lootpedia you are referring to? (Google show me some kind of World of Warcraft addon, not sure I'm looking at the right place +_+)

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brilliant game, you have totally captured why we do dig games. being able to choose what kind of dig game, as you upgrade, is amazing. short of the flash classic 'Go To Hell' it's my new favorite. your pacing is phenomenal. (i would suggest being able to turn off auto-mode in that final explosive upgrade.)

however, the one thing that's going to keep this a webtoy instead of a popular sensation is: your item choice. not your art - your art style would be fine even out of prototype. but dudes, your inventory is boring. it needs to be surprising. FUN. every item should be legible, yes, but more importantly we should go LOL every time. and as you upgrade, LOL OMG. maxing out the 'rarity' stat should not have been this underwhelming. we commend you for labeling everything however 1) we shouldnt be depending on the label to recognize items, 2) those labels can add extra delight and humor to the game.

items that would be *silly* if you dug them up. shiny, too, though every dig game does shiny. it does not have to be as bizarre as Kingdom of Loathing, but you need a Pokemon sort of artistic hook. otherwise the only hit of serotonin is from watching the money counter - and that is a bit soul-less, isn't it? we would highly recommend consulting a full-time pixel artist. 

also i'm sure someone's said something about making soil layers but that's secondary to the gameplay - and i like your simple color scheme! other dig games are eyesores with their gaudy terrain types. the simplicity also vital to your sense of movement - which you've also done very well.

Wow! thank you for your time to write this!

cool stuff, was fun

Thank you so much!

(+1)

please stop using tiny frames like this for the page. 90% of my screen is wasted space and the game window is tiny.

Hey, thank you for the feedback! Would you mind share screenshot of how the frames look on your screen?

sure. thats on a  4k monitor.

ouchh, I only have 1080 monitor but I can imagine how painful to play in that scale T-T.

Im gonna see how I can improve this, in a meantime you can use itch build in fullscreen button at bottom left corner. It not the best because the black bars but the game will scale up for more convinient!

eh i already beat the game so its all good for me now lol. was a decent way to spend about an hour or so, but once i unlocked chargeing it was GG.

(+3)

Please add a close button on the upgrade, if you're in full screen you're forced to double ECHAP to get out of upgrades

Ahh I see, thank you so much for the feedback! Gonna be add the close button tonight!

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