The Full Version is Now Available on Steam

Reincarnated as a Dark Lord Before Taking Over the World with Power 999999999

You've been reincarnated as another world dark lord with the skill to be reborn again and again. Use experience from your past lives to choose the right paths to conquer everything.

*** If you encounter lag or jittering or crashes on web build, please consider downloading Windows version for the best experience. ***

Features

What's in this game

  • Play as an another world dark lord: Grow and absorb the mana around you. Devour everything you can to survive. Develop dark magic, create minions, or evolve into a powerful creature.
  • Short Puzzle RPG: 5-10 hours of content with multiple story chapters, multiple endings, and secrets to discover.
  • Deceptively Deep: Simple to start, brutal to master. Every click matters when time is running out to progress through the story. All choices are displayed as branching paths for you to explore and easily see an overview of your entire journey.
  • Automation system: Command your shadow servants to work automatically or do it manually yourself. It's up to you.
  • 1000000000% inspired from isekai anime

☠️What's NOT in this game

  • The Prestige system doesn't make you stronger, but it makes subsequent playthroughs faster and unlocks various gameplay helpers.
  • No character control or walking and movement in the game.
  • No cut scenes or voice acting of any kind.

This is NOT a relax idle game. Time limit are tight, decisions are matters, failure means starting over the chapter again.

Is this game beatable without grinding?
Yes, by design grinding is totally optional. 

More chapters are coming.
Follow for new update: X , BskDiscord

If you want to give private feedback, use this form

Artwork and logo available for download here

If you like the game you don't need to donate to support the development. But you can wishlist the game on Steam.

Updated 8 days ago
StatusIn development
PlatformsHTML5, Windows
Rating
Rated 4.4 out of 5 stars
(101 total ratings)
AuthorCuddle Code
GenrePuzzle, Role Playing, Strategy
Made withGodot
TagsDifficult, Fantasy, Multiple Endings, Text based, upgrades
Average sessionAbout a half-hour
LanguagesEnglish
InputsMouse
LinksSteam
ContentNo generative AI was used

Download

Download
darklord_win64_demo.zip 189 MB

Development log

View all posts

Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 1 to 40 of 69 · Next page · Last page

Really cool game and idea. Version for phones also would be cool to have.

(1 edit) (+3)

I had a really good time with this - I may well break my usual rule that incrementals are a cash-free hobby for me. Chapter one is a pretty good tutorial, and chapter two develops the mechanical themes in a good direction. I like how seamlessly you move from flailing about clicking random buttons that obviously aren't getting you anywhere to meticulously planning a hand-crafted route to exactly where you need to go. I was at first confused about how you could possibly reach the harder of the two endings on chapter 2, but that just made working it out that much sweeter.

I will say on a negative note, I'm not sure the prestige mechanic is adding very much to the fun elements of the gameplay loop. I think not showing which actions unlock new actions until the second run through a chapter is good, but I think time warp should maybe be the default for actions you've done before (or, if not x10, maybe x2?). And the extra mana and power can really warp chapter 1, but by chapter 2 it's already almost useless. I honestly think this game would work okay without a prestige currency/mechanic, but if you really want to keep it in maybe it would work better for the prestige currency to unlock certain action branches? Like, maybe in chapter 1 you can't study the stone until your second run through or something? Just a suggestion.

average new anime name:

(+1)

I quite like this. It's an incremental/idle game with a story (being reincarnated as a dark lord) which I don't usually find so this was a treat! 

I liked that there were multiple paths and that you could visually see things you've done in the past and their rewards/costs. Seeing the past actions laid out like that, it really gave me the feeling that I was remembering past lives, versus how usually in these types of games the player has to remember each detail to figure out what they're planning to do- which can become annoying when you're on run 832 and can't remember where you get a sword for the boss or whatevs. 

I don't think I quite understand the shadow clones. I had thought they'd be doing tasks alongside me, but that doesn't seem to be the case? I mostly left them alone since I'm not a plan-by-ordered-list kind of person.

I do wish that repeated actions took less time as you did them per run. Like, re-growing limbs. As in, run 1 it'd take 4 seconds, and run 12 it'd take 3 seconds or something. That's mostly a personal preference, though.

I also am amused by the way that the demon lord looks, like an evil Midoriya. I'm not sure if that'll be changed later, but for now it feels like a fun joke.

(1 edit) (+6)(-5)

Frankly pretty awful from a purely gameplay focused stance. Is it kind of new and interesting and novel? Sure. But that design also locks the player out of and punishes them for trying to experiment, despite that being the intent. The biggest culprit of this by far is how completely and irredeemably useless the prestige system is. Speeding up time? And all it does is increase game speed? No bonus to the speed at which actions are completed? So you mean I get to skip to the part where I lose ten times faster with even less possibility of being able to make conscious decisions. Get more experience points? Sure, bonus points are nice, but they can only be spent on speeding up time and getting more bonus points. Excuse you? Having tight margins is nothing new, not a bad thing either. But when the entire feedback loop is broken it needs to be replaced entirely. Even with the few scraps of conveniences the player is offered,  you'll still waste hours and have nothing to show for it.


Worst of all, the main "feature" advertised for prestige accomplishes literally nothing. You will still spend the exact same amount of time you normally do scrolling around the map and clicking things. It still demands the exact same amount of player focus and thought power. It still requires the same amount of strategic thinking. You still cannot take your eyes off the game. It doesn't select the next task any faster than a human could. And worst of all it's prone to jamming up; if you miscalculate or just have a momentary lapse in attention, you can expect to find it stalled out on some random task a fraction of the way through the run. You MUST babysit the automation.
This game cannot be left to its own devices while you do something else. This is not an idle game, and barely counts as an incremental.

(1 edit) (+8)

I did not enjoy the gameplay i felt like i was basically doing the same run over and over with little reward, the bonuses from reincarnation did not help me progress much, also the audio is glitchy and the game lags a bunch

(+1)

I played this probably a few months ago when there was only chapter 1. I was showing my friend around itch and the title was hilarious so we tried it, not thinking much of it... and to our mutual surprise, enjoyed it heaps and got hooked for some hours figuring out the right strategies XD Now I'm scrolling around games again, just to see this has a chapter 2 available! Well well well...

found this though discord lol

(1 edit) (+5)(-1)

Good game, but it annoys me that when using the cast time warp it doesn't speed up the rate you get xp. so while the game goes faster, it doesn't help with experience and chapter memories.

Also the fact you can't finish the Apreciate your looks action, to me makes it so it feels unfinished.

Finally the fact you can't defeat the s rank hero in any way feels wrong.

(+1)(-1)

I completed the two available chapters (100% on both with at least 1400 memories) and really enjoyed the game. Having to narrow down your path each reincarnation was game mechanic I personally enjoyed! I was dying to know what was ????? i needed on the second chapter and thought it would have been something linked to the branch of the phone call (trying to avoid spoilers).

Overall 10/10 game I think it can be considered a really niche playstyle to some. Wishlisted! 

(2 edits) (+4)(-1)

Chapter 2 guide for building the portal but for those with a good map already:

- pick the "world info" start you get for finding the kings location in chapter 1 (the power distances are so small that it does not come into play and skipping having to gather vision gives a lot of time)
- get the crystal mine right away then go for tower and dark arts, you want Death curse, Dark prison, and Hellfire
- get the Mythrill mine (only get just enough goblins for it) then dig down and get crafting skill.
- teleport to the great continent, kill bandits and get beer, teleport to cave city build a hell forge and forge enough minion weapons in order to survive the 2000 power attack, stop as soon as your over 2000.
- Teleport to the forbidden forest, and just keep exploring until you get to the Peddler, go back up to the merchant and negotiate trade so you can sell Mythrill and sell 100 of it (do the trade twice) go back to the trader and get the fear potion.
- go back up and loot the bandits, ask the for everything and loot everything they can stay alive. go back to the trader and buy the blueprint and all the power potions.
- now demand tribute from the dwarf's and invade their city, cast dark prison on them then make them build the portal, then cast hell fire.
- Tame the dragon then hatch dragonkin until you have more then 10000 power, also make sure to pet it.
- sell your obsidian and Mythrill and buy the dark core from the peddler, the get the soul eater skill and generate mana until you have 300 of it.
- go back to the forest and follow the elf patrol and awaken and kill the high spirit (side note as these are elf's and not elves so the high spirit is probably santa)
- you can now activate the built portal and win, but you can waste time to kill off the assassin first for a secret but after that activate the portal immediately.

(1 edit)

to those reading this, the curse isnt necessary (it is necessary to fight the high spirt but save the curse for last). just swap death curse for soul eater as you need it anyway. also another time saver when doing this is getting another goblin when i was 5 away from meeting the power threash hold.

(1 edit)

Really love this game. For someone feels the game has poor framerate (both audio and video), It is working much fancy on Steam Demo version.

(+3)

Completed a game and here is current completion score: 33% chapter 1 completion, 60% on chapter 2 and chapter 3 is unavailable for the demo.

Pros:

  1. Personally really liked the puzzle aspect, comes across as a more hardcore version of riddle school but once you realise how pieces fit together, you can go beat the chapter. The whole puzzle vibe actually feels like you are a dark lord strategising the best actions for world dominance.
  2. Really like how time is less of a speedrun countdown but more of a "trade time spent on this task in exchange for enemy countdown to be lowered". It makes planning so much easier and fair.
  3. Music is nice.
  4. The hidden enemy encounter called "They found you" is actually well made terror. Guessing it is supposed to be an unkillable boss but seeing 77777 health, a minute countdown and not to mention the name itself all make it suddenly terrifying despite needing 10000+ power to encounter it. Besides you get an achievement for finding that secret. (not sure if this is the same on the steam demo version)

Now for the cons:

  1. The lack of hints/bad hints is a downside. Sometimes you have no way of knowing how to complete something e.g. the kingdom with ???? as the requirement is mildly annoying. At least have a tutorial linked in the description so anyone can try and 100% the game without mindless grinding, time wasting, trial and error.
  2. Another thing is (don't know if intentional or it is a glitch) once you press an option, you can't click out for the reincarnation memory shop since options are 0.5 seconds and insta-buy as much stock as possible so often times you have to choose between xp or time skips. 
  3. The cancelation punishment where if you misclick something the time decreases but if you midway click something else then enemy time still goes down but your original thing you were buying has its time reset.
(+2)(-11)

Won't be coming back for chapter 3.

Show post...

lacking audio, or is there any?

(+7)(-8)

There needs to be a difficulty slider for people who don't want to have to do the chapters 20 times just to be able to discover all the options before they can start even formulating a strategy to get through them efficiently. As it is, the game is far too punishing.

(1 edit) (+4)

Evolved in chapter 2 is pretty weak ngl.  You only start with 20 extra power, but miss out on a whole at least thirty seconds. And I'd still like to know what the worthless attributes like venom are intended to do besides deceive the player.

(+1)

This game is incredibly laggy, even the downloaded version on steam.; it pauses for like half a second every time an action completes. It wasn't this laggy in the ch1 version; I'm not sure what you changed in this one, but it's pretty much unplayable with how much the game lags.

hi, would you mind sharing your pc spec and Windows version for investigation?

Here you go: https://imgur.com/a/93wuIKQ

thank you so much, i just pushed new web build update to fix lag on action completed. Is it still noticeable?

(+3)

got all 3 endings in chapter 1 since i play on browser i cant play chapter 2 yet.. but theres things like confidence and fear that i dont know the purpose of.. i managed to get like 60 confidence, anyways, lol. some other keywords too. so despite that, i feel like theres some extra stuff im missing out on. the prestige system seems unnecessary. winning once should just unlock a speed mode that lets you go faster since waiting is completely arbitrary and just consumes time in your irl life. overall an excellent concept of a game but i feel like its more of a puzzle than an incremental or idle game. definitely scratches my puzzle solving itch. great job.

(1 edit)

เล่นสนุก เพลินๆ

(2 edits)

Game randomly freezes my PC sometimes, and triggers an auto-logout failsafe. Playing web, on Firefox. I hardly need to play more than an hour or two.

(+1)

Hi, thank you so much for the report and sorry for super late reply.

Unfortunately due to limitations of web build the game may not run lag or crashes in some browser and hardware. I hope you consider downloading the desktop build. Sorry for all inconvinent > _ <

(1 edit)

I'd understand crashing the game but like, crashing my desktop environment? Doesn't seem to be a memory leak as my RAM is stable up to the moment I crash. Wish I could give the error log, but that's sort of hard when it closes your browser.

How would I export save to play on desktop?

(+1)

Hi, you got it right, normally modern browsers sandboxing web content, isolating it and preventing crashes from affecting your OS.

If web game can crashes you desktop, it most likely to be some gpu incompatibility.

The next update (Chapter 2, releasing Jan 13) includes patches for this, though I can’t guarantee it’ll cover every gpu variation.

Save import/export isn’t ready yet, and unfortunately the chapter 2 update will reset saves due to significant backend changes.

I’m really sorry for the bad experiences  and inconvenience >_<.

For the record, my GPU is a Radeon RX  6500 XT.

I just pressed space and this appeared

(+1)

Ohhh Thank you so much for the report! Gonna remove them soon!

I thought it might be a one-time issue, but the essence distribution seems to be bugged.

After you complete a chapter or die, your power is converted into essence, and there’s a visible bar showing how much essence you’ve gained.

On my first run of this new version, I got around 1500 power, which should have converted into about 30 essence or more. However, after reincarnating, the game showed that I only had 1 essence.

I thought it might be a one-time issue, but that wasn’t the case. On my second run, I died early and should have gotten 5 essence, but when I reincarnated, the menu showed only 2.

I’m not sure if this bug only affects the browser version or not, but I wanted to try out the new time warp feature, and grinding for it might be impossible in this state.

I love this game and even wishlisted it on Steam. I hope my review can help improve the game, as I really want to fully play it when the full release comes out.

Cheers, and thank you for this amazing game!

(1 edit)

//edit: the bug has been fixed! Your earned essences in the save file will also be automatically recalculated too. Sorry for any inconvenient and thank you again for the feedback > w <

Hi, thank you so much for the report. Yes, this is super helpful! I can imagine what part is bugged with your detailed post! Gonna upload the patch in an hour. Thank you so much :D

can u try fix the bug where if u like try do an action when its not unlocked then it just like kills it (like u cant complete the action) sorry for the informality i cant be bothered but yeah i love this game 👍☺

Hey! Thanks so much for the report and glad you're enjoying the game! I'm trying to track this down but can't reproduce it yet. Could you help me with a few details?

  • Do you remember which action is bugging out?
  • What color was the action block when you first clicked it (red, gray, or transparent with the wobble effect)
  • When you say you "can't complete it," what does the block look like at that point?
  • Were you clicking it normally or using Shadow Slave to queue it?

Sorry for all the questions! Just want to nail down exactly what's happening so I can fix it.

Thanks again!

Hello! I swear I’m not intentionally trying to find bugs in your game, I just happened to stumble upon this one, and I’m fairly confident it’s what the original commenter was referring to. (;´д`)

Normally, when you click an action block without meeting the requirements (red), the progress bar doesn’t move, which is the intended behavior.

However, if the progress bar is already in motion from performing another action, and you then click a red action block, the game makes the progress bar move for that red action block. It doesn’t complete the action or give any rewards, and the appearance of the action block never changes.

Once you eventually meet the requirements for that action block, the game won’t let the progress bar operate anymore because it seems to think the bar is already fully filled (the same way it looks for a completed action). This effectively soft-locks the process.

All of this was done manually by me, without using Shadow Slave.

I’m not sure if I explained this perfectly, and I’m more than willing to clarify more if needed. I really want to see the game succeed.

Cheers! o(^▽^)o

P.S. The time warp function works amazingly, thanks for fixing the essence bug!

OMG I try to hunt this bug for so long!!  Thank you so much for such detail feedback now I know where it is hiding! Gonna patch this today!

(4 edits)

Finding and reporting bugs isn't something to ashamed of; please do intentionally find bugs. Any dev whose games are worth playing will thank you.

Unless it's like an MMO - that's grey territory due to competitive advantage. Even then, absolutely still report those you stumble on.

so sorry i didnt respond-went on holiday the day after i sent this, the person who replied in my place was correct, keep up the work with the game i love it

(+2)

So far this game looks rather promissing.

At first it reminded me a lot of the beginning of Midnight Idle, but due to having an actual map where you can backtrack (or rather jump around) and no interactive combat it is obviously quite different … more like a Strategy Puzzle with Exploration elements.

Compared to The World Is Doomed Unless I Can Raise My Power Level to 1,000,000 and Confront the Demon Lord—which seems to be an inspiration of this game—it has a lot less content, yet, but the visual (dependency) map instead of text-only dependencies is already a notable improvement. (I only started playing that game to see what the differences might be …)
Seeing the maximum number of completions of an action directly without having to select it is also a nice change considering you have to plan a bit more ahead since there is no in-game speed bonus for reincarnations.
Having the prestige/reincarnation upgrades as nodes of the main map instead of in a separate menu is an interesting choice.


Simple ideas for little improvements:

  • A manual reincarnation (via [ESC]) should give some kind of "end of life" screen like after being slain.
    • Also please add another hotkey (e.g. [R]) for this since using [ESC] in browser messes with fullscreen mode.
  • Stats/Resources with too long names should have a tooltip with the complete name.
  • "Double Essence Conversion Rate …" should probably be renamed to "Increase Essence Conversion Rate …".
    Unless you want exponential instead of linear growth, but that would probably be a bad idea.


PS:

  • There is a typo in the "Buff Physical St[r]ength" actions.
  • In most actions "Mana" is written with a capital letter, but "Absorb mana" next to "Travel to Forest" as well as "Generate mana 2+3" ignore this rule.
  • In the sentences regarding wishlisting on Steam the "may be" should be "maybe".
(4 edits) (+1)

Here is an idea for a QoL feature … or rather an improvement of an already existing one:

Make a loop of 2 or more different actions/blocks!

This could be an upgrade of the Shadow Slave.

Since it can be quite powerful in terms of automation, it should probably cost more than the Shadow Slave itself. At least if it is the advanced version (see (far) below) and not just the simple one.

Abbeviations:
[LMB], [MMB], [RMB] … left/middle/right mouse button

0. (Already existing) Basic Loops

This feature would be a generalisation of something that already exists:
[Shift] + [LMB] on an action to loop it (as part of the Shadow Slave's queue).

In pseudo code this simple loop would look something like this:

UNTIL <EXIT_CONDITION> is fulfilled do:
    complete action once

With <EXIT_CONDITION> being something like:

  • maximum completions reached
  • OR requirement(s) not fulfilled


1. Simple Extended Loops

Based on the pseudo code above it would look something like this:

UNTIL <EXIT_CONDITION> is fulfilled do:
    try to complete 1st action once
    try to complete 2nd action once
    try to complete 3rd action once
    …
    try to complete n-th action once

To find a useful <EXIT_CONDITION> let us first consider some applications of such a loop.

Possible use cases

  1. Gather resource(s) and then immediatly use it/them if possible. Otherwise gather more and try again.
    Here this feature prevents wasting time on gathering more resources than needed without requiring you to think too much about how much exactly you will need. Well not in every case, but more on that later …
    Examples:
    • Generate Mana + Buff Physical Strength 2
    • Harness Crystal + Evolve
    • Kill <someone> + Refine Dark Magic
    • Dig + Absorb Mana + Raise <minion>
    • A more complex example:
      Learn Physical Buff Skill + all actions to its right
      + Devour Fairy + all actions to its right
  2. Split some already obtained resources (and your time) between several actions without using [RMB] a bunch. (If you don't have enough resources/time to max them all.)
    • So far the only real example available would be to split Essence between Essence Conversion Rate and Accelerate World Time (if both work as intended … some comments imply they don't) since both have decreasing cost-benefit efficiency (due to linear growth) and since both effects are being multiplied (essence/run x runs/time) a somewhat balanced combination of both should yield more Essence per minute than putting all Essence into only one of them.
    • In general actions with a multiplicative effect would benefit from being completed alternatingly like some action that increases a base Stat and another that increases a Multiplier of that same Stat. E.g. one increases Power and another increases Power Multiplier (which currently does not exist in the game).

Thoughts regarding <EXIT_CONDITION>

  • With these use cases in mind the loop should obviously not just end as soon as one of the actions can't be completed because of unfulfilled requirements.
  • But if during one cycle of the loop none of the actions could be completed, then this wouldn't change in the following cycles since no time has passed.
    • While the loop could be paused to wait for the player to do something (e.g. gather some resources manually) it might be better to simply end it and let the Shadow Slave continue with its remaining queue.
  • What about an action reaching maximum completions?
    Since this feature is meant to actually be useful, the consequences should depend on the kind of action.
    • A maxed resource-gathering action should allow the rest of the loop to continue.
    • The same should be true for actions without any resource change.
    • In many cases actions that use resources could be considered the "actual goal" of loops containing them, so they should be treated differently. But what if the loop did not contain any of those at the start?

Trying to deal with every corner case is probably futile, so my suggestion is a compromise between usefulness and complexity:

  1. Loops without resource usage
    If at the time of definition/marking the loop contains NO action that uses resources, then <EXIT_CONDITION> is:
    • all actions have reached maximum completions
    • OR during the last cycle no action could be completed
    • [Edit: The condition on the first line is actually only a very special case of the one on the second line and therefore superfluous …]
  2. Loops with resource usage
    If at the time of definition/marking the loop contained at least one action that uses resources, then <EXIT_CONDITION> is:
    • all actions that use resources have reached maximum completions
    • OR during the last cycle no action could be completed

Controls

  • To mark actions as being part of such a loop the player could use something like [MMB] while holding [Shift].
    Using [LMB] or [RMB] on an action while holding [Shift] would then end the loop and mark the first action after the loop.
    Letting go of [Shift] should probably also end the loop.
  • Being able to edit (or just expand) a loop after ending it would most likely entail too much work, but defining several separate loops as being part of the Shadow Slave's queue should be possible.

Limitations

While there are some use cases for this simple form of the QoL feature it is far from perfect.

  • It would not even be able to adequately deal with something as simple as "Harness Crystal" + "Grow Fangs" since the resource gain per loop would be wasteful.
    In general having more resource gain than use per cycle can lead to wasted time.
  • Putting "Talk to Villager" and "Invade Village" in such a Simple Extended Loop doesn't work properly either since the latter prevents more completions of the former.


2. Advanced Extended Loops

These examples hint at a useful generalisation of Simple Extended Loops:
The ability to let some actions be executed more than once per cycle of the loop. In some cases this might be a concrete number of executions, in others it might simply be "as often as possible".

So it would basically be nice to get the ordinary functionality of [LMB] and [RMB] inside of a loop, too …

Controls

The same button (e.g. [MMB]) could be used for both functionalities (number of clicks, long click or something like that) or two new buttons, but it would be more intuitive to use [LMB] and [RMB] directly.

This could be done by using a modifier key different from [Shift], e.g. [Ctrl]. This means:

  • While [Shift] is pressed:
    [LMB] and [RMB] add actions to the Shadow Slave's queue.
  • While [Ctrl] is pressed: A loop is defined.
    • [LMB] and [RMB] add actions to the loop's body (one cycle). (Without starting them directly since that would mess things up …)
    • When [Ctrl] is released the loop is added to the Shadow Slave's queue.
  • While both [Shift] and [Ctrl] are pressed the loop mode should probably have precedence.

The pseudo code would look something like this:

UNTIL <EXIT_CONDITION> is fulfilled do:
    try to complete 1st action X_1 times
    try to complete 2nd action X_2 times
    try to complete 3rd action X_3 times
    …
    try to complete n-th action X_n times

Where X_i is defined as number of [RMB] clicks on that action or infinity in case of [LMB] click.

The thoughts regarding <EXIT_CONDITION> for Simple Extended Loops should apply here, too.

Possible use cases

  • All examples for Simple Extended Loops work just as well or even better.
  • Splitting some already obtained resources (and your time) between several actions can now be tuned to achive different ratios between actions.
    • E.g. define a loop with 2 x "Essence Conversion Rate" and 5 x "Accelerate World Time" to split the Essence (more) evenly.
  • Harness Crystal (1 x [RMB]) + Grow Fangs ([LMB] or 5 x [RMB])
  • A more complex example: Define one big loop! (and nothing else)
    • Select all actions needed for the Evolve ending by using [LMB] for every action on the direct path to "Evolve" (mainly "Grow Fangs") and [RMB] for the rest.
    • Then your Shadow Slave should do all the work in "finding" a valid order of actually completing the actions … most cycles will consist of only 1 or 2 actions being completed.
    • Such a run should also get you close to a perfect time. (If you select the actions in the right order it might actually be the perfect time since no time is wasted on unnecessary resources.)
    • Note: Maybe this could also be done with one Simple Extended Loop since the Crystals not needed for "Grow Fangs" would be used for "Evolve".
  • The Dungeon ending can probably be reached with one big loop, too. But you would need to be very careful regarding the Village.
    • Note: With one big Simple Extended Loop this is not possible. So Advanced Extended Loops are truly more powerful … probably.


Closing remarks

  • The Simple Extended Loops would probably be a bit easier to implement (no additional modifier key), easier to understand/predict and less OP. But they also feel a bit too limiting compared to the Advanced Extended Loops.
    I would really like to see the Advanced Extended Loops in action. :-)
    Or maybe you could add SEL as an expensive upgrade and AEL as a much much more expensive one? (Then no [MMB] for SEL, though. Maybe only one mouse button works for simple adding/removing to/from loop until unlocking AEL, too?)
  • Regarding player interaction:
    The loops should pause just like the current Shadow Slave's queue whenever the player clicks an action and continue the current cycle when that clicked action is completed or can no longer be completed.
    (I didn't explicitly state it above since it seemed obvious …)

Yo, do you know other games that are like this?

(+1)

I got highly inspired from these and I think you will love them too!
The World Is Doomed Unless I Can Raise My Power Level to 1,000,000 and Confront the Demon Lord by reav , Die to Rise IDLE by sczuka

Thank you! I've played the first one, but I'll try out the second!

OMG, thank you thank you thank you! thank you for playing and taking time writing this feedback > _ <

(1 edit) (+1)

lacking audio, or is there any?

if you have the time, it would be good to add sfx and ambient music to the game.

to give better feedback when player do something and feeling of the game


afaik, there is alot of free sfx or other sound online

AHH this game is cool! I thought it is an idle game but it is actually a very intense(?) game. I read the comment about getting minions and finally passed level 1.
Same here I feel essence is not that useful... And I think maybe, it would be nice to have auto do stuff get a lower price, since I think if you can queue the actions instead of keep cliking them, would make the game totally different and maybe more fun and replayable.
but overall I love it! looking forward to play more chapters!

How does one get minions? Also, how do I get shapeshifting?

Shapeshifting = Forest > kill all slimes

Minions = *before attacking village* talk to villager 

OMG I basically went all the routes except the slimes. Thank you!

That happened to me too.

(+2)

The game is fun but too short. I get that it is only the first chapter... 

I also feel that the incentive to get more Essence points is too weak, since no matter how many you get the board doesn't contain enough power ups to beat the S rank hero without grabbing one of the three +1000 end game powerups. It would be cool if you could remove the timer so that you could "Appreciate Your Looks" to 1000/1000...

Also I wish there was a route to beat the army without Skeleton Mages. (but maybe I just haven't figured it out?)

(1 edit)

There are Skeleton Mages? I've been wondering how to get that third ending and guess I got a hint on how.

Spoiler

The three endings are:
1-Build a dungeon( the path after breaking the magic seal)
2-Destroy the outpost commander(I forgot the tile name)
3-Evolve( the path after growing fangs)

(-1)
Spoiler

Yes there are two: 1- A route that you can beat the game before the second opponent 2-You can get enough power in the upgrades after the rune of knowledge(I am not sure about this last one, I haven’t used it in a while)

(+1)

Loved the game! Excited for future versions! I would love for it to remember the queue of actions instead of you having to redo them each prestige. My biggest gripe! Otherwise, acquiring essence takes much too long. 

(+3)

Needs balance, prestige generation could be a bit kinder, there's a lot of bullshit dead ends, thought the ghost would be more helpful than he is (such as being able to do two things at once, or saving a copy of your previous queue of actions to do - also a pain that it stops after the first enemy and you have to find the head to restart it), would be good if auto complete had the number of completions/max at the top of the screen

A lot of the stats are just useless? Venom, strength, flight, fear - it gives the wrongful impression there's more to do than there is which is just aggravating and leaves a sour taste, whether post game trying to finish it out or still in the process of exploring chasing down the wings path

Barrier techs being a time sink that is never improved is pretty sad. Perhaps they would not be so bad if we had more prestige resources to spend on things like mana or power but alas that's not the case - aside from future patches, is there any reason to actually restrict our prestige? If this was possibly a one and done before it got so popular, it seems insane to have hundreds and hundreds of prestige levels available, when a 15 or 20 minute run gets you like.. one point, maybe one and a half, if you don't botch it and waste half an hour

Yeah, it's an ok game, needs some work, good luck
Would probably check out chapter 2 but do hope additional content to be more fleshed out than this

(+3)

The dev really should've made it so that the different stats all add to Power instead of Power being a completely separate metric. Wouldn't even require much in the way of rebalancing, given you could easily add for example fangs to the wolves and claws to the bear, convert Power to other stats on nodes where you normally get more Power than the secondary stat, and they'd mostly be done.

(+2)

Literally strength! The reason why that isn't just 10 power or +0.01x power is beyond me
Even the things which are perfectly completely set up for it, just do.. nothing
Let alone 'confidence'

(+3)

This is not a bug per se, but you can seemingly zoom out infinitely. I was looking to see if a secret area was out there while zoomed out, I spent about half a minute just zooming out to see how far it would go, then had to spend another half to zoom back in. Probably should put a zoom out limit on that, unless you're going to add something out there, which I think would be nice for a sneaky ending. Maybe an  "escape the loop" ending that's way out there somewhere?

i enjoyed it so far. it needs a bit of balance here and there. like with magic and mana.

i would have liked to continue playing to fulfill all goals. and i wonder what might happen if i had enough time to appreciate my looks to complete satisfaction.

The moment i saw the title i felt like it was an isekai

I think it might be a reference to "The World Is Doomed Unless I Can Raise My Power Level to 1,000,000 and Confront the Demon Lord"?

(+3)

Why does killing a scout in chapter 1 not provide a corpse? Or Gavin, for that matter? I get that it might be a gameplay consideration, but it's counterintuitive, I think.

snack

(3 edits) (-1)

You need to complete 2 stages first. If you lose 1 round, you will get 21 essence. After that, buy Summon Shadow Slave. The fun begins at this point. You can press 'Ship' to queue commands in sequence for even greater enjoyment, and that will lead you to the final ending. เรียบง่าย แต่สนุก ตอนแรกเข้าใจว่ามีหลายทางเลือกในการจบ อาจจะเข้าใจไปเอง ลูป ที่ 4+ จะสนุกที่สุด เมื่อได้ใช้ Summon Shadow Slave เกมจริงๆ จะเริ่มตอนที่ได้รับสกิลนี้

(-1)

This version has 3 endings and requires an update to Chapter 2, which is scheduled for January 2026

a LOT of potential! really enjoyed it! i would love some tweaks to the prestige, like a separate window or panel. clicking one of the options spends all of your points on that very fast. it might be intentional design but prestige perks that remain after death would be nice too, instead of spending essence on them  each time.

looking forward to future updates! excellent work.

you can right click to spend just one point on prestige items.

A great game so far, I had a lot of fun figuring out what can I gain using different routes, whether to sacrifice a run in order to just gather as much information as possible or go for max power! Waiting for more chapters 

It's a strong game, but death left me frustrated, rather than wanting to try again. Especially considering everything in the game is exactly the same.

I would either eliminate death as a phenomenon or randomize the journey. I'm sure not everyone will be ready to play Groundhog Day.

(+2)

Why don't the stats do anything? it feels like going for movement doesn't make a difference at all, like yeah, i got 3 more power to start. What the hell does that do to help me? 

Viewing most recent comments 1 to 40 of 69 · Next page · Last page